About Me

Lukas Rennhofer

I'm a graphics and game development enthusiast with a strong background in real-time rendering, tooling, and open-source contributions — most notably to Vantor and Blender. I love building engines, experimenting with shaders, and pushing creative boundaries.

🎓 Education at HTL

Currently attending HTL Wr. Neustadt with a focus on software engineering and general IT education.

⚙️ Low-Level Programming

Deeply interested in performance-critical systems, memory management, and building custom rendering and audio layers from scratch using C/C++.

🎮 Game Design Philosophy

I explore how games feel, how mechanics create meaning, and how systems shape player experience. I'm constantly learning from classic and experimental game design.

🧠 Engine Architecture

Built multiple custom engines focused on modular design, ECS, and real-time rendering. I'm driven by understanding the internals of game technology.

🧑‍💻 Blender Contributions

I've contributed to Blender's codebase, helping improve user interface interactions and workflow enhancements for artists and developers alike.

🌐 Creative Coding

Outside of engines, I love procedural visuals, graphics demos, and using code as a creative tool — especially at the intersection of art and engineering.