LRDev LogoGraphics Developer & HTL Student

Hey, I'mLukas

Fascinated low-level developer exploring graphics programming and experimenting with realtime rendering.

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🛠️ Technology Stack

Skills & Technologies

Tools and technologies I use to bring ideas to life, from low-level graphics programming to modern web development

Graphics & 3D

Low-level graphics programming and 3D rendering

OpenGL
OpenGL
OpenGL
Vulkan
Vulkan
Vulkan
DirectX
DirectX
DirectX
GLSL
GLSL
GLSL
Slang
Slang
Slang
SDL
SDL
SDL

Languages

Programming languages and building

C
C
C
C++
C++
C++
Python
Python
Python
Rust
Rust
Rust
Lua
Lua
Lua
CMake
CMake
CMake

Tools

Software development tools and software for my daily use

Arch Linux
Arch Linux
Arch Linux
Neovim
Neovim
Neovim
CLion
CLion
CLion
Git
Git
Git
GCC
GCC
GCC
Blender
Blender
Blender

What Drives Me

My core values and focus areas that shape how I approach development and collaboration

🚀

Open Source

Contributing to open source projects and building tools that help other developers

🎯

Skill-Focused

Constantly learning and mastering new technologies to stay at the cutting edge

🤝

Community

Sharing knowledge through technical writing and mentoring fellow developers

Performance

Optimizing applications for speed, efficiency, and exceptional user experiences

Let's Build Something Amazing

Whether it's contributing to open source, sharing knowledge, or tackling challenging technical problems, I'm always excited to collaborate with fellow developers.

Personal Projects

Vantor Engine

Vantor is a data-oriented, modular game engine built for real-time rendering, 2D/3D simulations, and procedural generation for open world games. Designed for creators who value flexibility and low-level access.

🔧 Modular Architecture

Plug-and-play systems: physics, input, rendering, audio — all decoupled and customizable.

🚀 Experimental Rendering

Built on top of multiple APIs to support rendering on consoles.

📦 Built-In Tooling

Includes an integrated CLI for managing projects and cross-building the engine.

🎮 Custom Media Layer

An abstracted pipeline for supporting audio, input, ... on multiple devices.

🧠 Data-Oriented

Vantor is data oriented and can be controlled with json, xml and binary formats.

🖼️ Procedural landscapes

The Engine is designed to create beautiful generated terrain based on No Mans Skys algorythms.


🌠 Blog Posts

Featured Posts

My most famous and interesting posts about software topics I've written

Welcome to My New Website & Blog (light)
⭐ Featured
4 min read

Welcome to My New Website & Blog

Introducing this new space where I’ll share everything about game development, my projects, and the journey ahead.

#Introduction#Blog#Website#GameDev#featured
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