
Welcome to My New Website & Blog
Introducing this new space where I’ll share everything about game development, my projects, and the journey ahead.
Fascinated low-level developer exploring graphics programming and experimenting with realtime rendering.
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Tools and technologies I use to bring ideas to life, from low-level graphics programming to modern web development
Low-level graphics programming and 3D rendering
Programming languages and building
Software development tools and software for my daily use
My core values and focus areas that shape how I approach development and collaboration
Contributing to open source projects and building tools that help other developers
Constantly learning and mastering new technologies to stay at the cutting edge
Sharing knowledge through technical writing and mentoring fellow developers
Optimizing applications for speed, efficiency, and exceptional user experiences
Whether it's contributing to open source, sharing knowledge, or tackling challenging technical problems, I'm always excited to collaborate with fellow developers.
Vantor is a data-oriented, modular game engine built for real-time rendering, 2D/3D simulations, and procedural generation for open world games. Designed for creators who value flexibility and low-level access.
Plug-and-play systems: physics, input, rendering, audio — all decoupled and customizable.
Built on top of multiple APIs to support rendering on consoles.
Includes an integrated CLI for managing projects and cross-building the engine.
An abstracted pipeline for supporting audio, input, ... on multiple devices.
Vantor is data oriented and can be controlled with json, xml and binary formats.
The Engine is designed to create beautiful generated terrain based on No Mans Skys algorythms.
My most famous and interesting posts about software topics I've written
Introducing this new space where I’ll share everything about game development, my projects, and the journey ahead.